Giving AI Chat

a Personality

HACHI — DECEMBER 2024

My Role

Product Designer — Research, Visual Design, Interaction Design, User Flows, Prototyping, Presentation

Tools

Figma, Figjam, Figma Slides, Rive

Team

4 Product Designers

2 Design Managers

2 Founders

Duration & Status

10 weeks, Handed off to Founders

Industry

Consumer AI, AI Companions, Chat, Gamification

Context

I joined Hachi, an AI companion startup, to redesign its chat experience from the ground up. The founders had a clear vision for an AI with personality, but only two broad asks: validate our users, and redesign the UX and UI. With no defined target, my job was to shape what Hachi should become, all in 10 weeks.

How I added value

As one of four designers on this project, I worked closely with the team to define what Hachi should be from the ground up. I helped turn our research into the design pillars that guided the project, designed the chat from low to high fidelity, and helped rally the team around group chat, the feature that doubled user-started conversations.

2x user-initiated

conversations after adding group chat, in founder-led testing

10 weeks

From research to pitch for Hachi's north star redesign

2x user-initiated

conversations after adding group chat, in founder-led testing

10 weeks

From research to pitch for Hachi's north star redesign

HIGHLIGHTS

A chat companion with personality

HIGHLIGHTS

A chat companion with personality

HIGHLIGHTS

A chat companion with personality

0.1

hachi walkthrough

VIDEO

0.2

HACHI REACTIONS

VIDEO

0.3

HACHI GROUP CHAT

VIDEO

The Brief

Two simple asks, no clear target

The Brief

Two simple asks, no clear target

The Brief

Two simple asks, no clear target

What is Hachi?

Hachi is an AI companion app where users chat with characters that give useful, personal answers. Think ChatGPT, but with more sass (Figure 1.0).

1.0

Current App Designs

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1.0

Current App Designs

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1.0

Current App Designs

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"Can you validate our users and redesign Hachi?"

The founders came to us with two requests: validate our users, and improve the UX and UI. They sounded simple, but neither had a defined target. The founders had a clear emotional vision for Hachi that hadn't come to life yet, so my job was really to shape what Hachi should become.

1.1

Founders messages and requests

VIDEO

THE PROBLEM

We weren't just redesigning Hachi. We had to define it from the ground up!

THE PROBLEM

We weren't just redesigning Hachi. We had to define it from the ground up!

THE PROBLEM

We weren't just redesigning Hachi. We had to define it from the ground up!

RESEARCH

When you don't know where to start, use research

RESEARCH

When you don't know where to start, use research

RESEARCH

When you don't know where to start, use research

Learning how people connect with AI

I partnered with our UX researcher to uncover how people interact with AI, why, and what had already been tried. Together we ran 15+ interviews and 50+ surveys, gathering 200+ data points (Figure 2.0).

2.0

data points

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2.0

data points

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2.0

data points

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What we found

After synthesizing our data, three patterns stood out: about the market, about how people feel toward AI, and about how they actually build connections.

The market was crowded

We found 10+ direct and indirect competitors, from generic chatbots to virtual pets and AI companions.

People didn't connect with AI

68% of our 50+ survey respondents felt little to no connection with AI, mostly because it felt robotic.

Bonds go beyond chatting

In our research, users said they build connections through shared experiences, not just conversation.

The market was crowded

We found 10+ direct and indirect competitors, from generic chatbots to virtual pets and AI companions.

People didn't connect with AI

68% of our 50+ survey respondents felt little to no connection with AI, mostly because it felt robotic.

Bonds go beyond chatting

In our research, users said they build connections through shared experiences, not just conversation.

The market was crowded

We found 10+ direct and indirect competitors, from generic chatbots to virtual pets and AI companions.

People didn't connect with AI

68% of our 50+ survey respondents felt little to no connection with AI, mostly because it felt robotic.

Bonds go beyond chatting

In our research, users said they build connections through shared experiences, not just conversation.

From findings to design pillars

I turned each finding into a design pillar to guide every decision that followed. Each pillar answers the finding directly above it.

Hachi needs a unique look

Because of how crowded the AI market is, I knew that Hachi needed to visually stand out.

Personality-driven responses

Because users can't connect to AI due to how robotic it felt, Hachi needs to have a personality to connect with its users

Interactions beyond chat

Because users also feel a connection beyond chatting, I knew that Hachi needs to have interactions that are beyond chat.

Hachi needs a unique look

Because of how crowded the AI market is, I knew that Hachi needed to visually stand out.

Personality-driven responses

Because users can't connect to AI due to how robotic it felt, Hachi needs to have a personality to connect with its users

Interactions beyond chat

Because users also feel a connection beyond chatting, I knew that Hachi needs to have interactions that are beyond chat.

Hachi needs a unique look

Because of how crowded the AI market is, I knew that Hachi needed to visually stand out.

Personality-driven responses

Because users can't connect to AI due to how robotic it felt, Hachi needs to have a personality to connect with its users

Interactions beyond chat

Because users also feel a connection beyond chatting, I knew that Hachi needs to have interactions that are beyond chat.

UX Audit

Hachi felt like a form, not a conversation

UX Audit

Hachi felt like a form, not a conversation

UX Audit

Hachi felt like a form, not a conversation

Walking through the old app

With a direction set, I partnered with another designer to audit Hachi's existing app. To ask Hachi anything, users picked a preset prompt, then answered follow-up questions with only 3 choices each. Some answers sent them through the same loop 3 to 5 times, and Hachi's final suggestions didn't always match the question (Figure 3.0).

3.0

old hachi walkthrough

INTERACTIVE VIDEO

Before — Old UX flow

Mapped out, the flow was rigid. Hachi asked, users picked one of three set answers, and only then did Hachi generate a response. There was no way to ask something new or refine an answer they didn't like (Figure 3.1).

Show Annotations

3.1

old ux flow

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Show Annotations

3.1

old ux flow

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Show Annotations

3.1

old ux flow

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After — New UX flow

I proposed a conversational loop instead. The user asks, Hachi answers and checks if it got it right, and the user refines until they're happy. From there, they can share or save the conversation. Answers come faster, and it feels like talking to a friend (Figure 3.2).

Show Annotations

3.2

new ux flow

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Show Annotations

3.2

new ux flow

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Show Annotations

3.2

new ux flow

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INITIAL DIRECTION

Exploring what Hachi could do beyond chat

INITIAL DIRECTION

Exploring what Hachi could do beyond chat

INITIAL DIRECTION

Exploring what Hachi could do beyond chat

Lots of iterations, a few key decisions

I went through many iterations of Design A, starting from wireframes inspired by ChatGPT and messaging apps. The low-fidelity version set the structure: chat bubbles, chat prompts, and an input field. In high fidelity, I separated the user's bubble from Hachi's text box, which could now hold rich content like movie trailers, added a gradient background, and refined the chat prompts so users could refresh for new ones (Figure 4.0).

Show Design Annotations

4.0

Low fidelity

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Show Design Annotations

4.1

High fidelity

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Show Design Annotations

4.0

Low fidelity

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Show Design Annotations

4.1

High fidelity

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Refining interactions in high-fidelity

Once we were confident in this direction, I had fun designing interactions beyond chat and prototyping them in Figma (Figure 4.1). Here's the thinking behind each one.

4.2

feature prototypes

VIDEO

A drawer for open-ended questions

Inspired by the new UX flow, the input opens into a drawer where users can ask Hachi anything. For users who don't know where to start, chat prompts sit right above the keyboard (Figure 4.2).

4.3

input drawer and chat prompts

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4.3

input drawer and chat prompts

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4.3

input drawer and chat prompts

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Reactions and sharing

Reactions give Hachi more personality, and they double as feedback. Whether a user liked or disliked an answer helps train the model. Users can also share Hachi's fun answers by link or download, which increases engagement (Figure 4.3).

4.4

Hachi reactions and Sharing

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4.4

Hachi reactions and Sharing

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4.4

Hachi reactions and Sharing

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Group chat with multiple Hachis

Nobody asked for this one. I noticed most AI competitors were one-on-one, but real conversations often happen in groups. Users can chat with up to four Hachis at once, and chat history shows which Hachis are in each conversation (Figure 4.4).

4.5

Chat history and Group chats

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4.5

Chat history and Group chats

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4.5

Chat history and Group chats

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The Pivot

"We love it...but..."

The Pivot

"We love it...but..."

The Pivot

"We love it...but..."

Make it more visual

When I presented Design A, the founders liked it, but their feedback kept coming back to one thing: make it more visual. When I asked what that meant, they pointed to gamification, visual novel games, and Tamagotchi (Figure 5.0)

5.0

founder feedback

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5.0

founder feedback

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5.0

founder feedback

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Making Hachi the centerpiece

Design B put Hachi's animated portrait front and center in an illustrated scene, with replies in a speech bubble like a visual novel. Underneath, the foundation stayed the same: the chat prompts and input field carried over from Design A. When we presented Design B, the founders loved it. It gave them the visual, game-like feel they'd been asking for, and it became the north star for Hachi's chat (Figure 5.1).

5.1

Design A to Design B

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5.1

Design A to Design B

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5.1

Design A to Design B

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Final Designs

A Hachi with personality, built to go beyond chat

Final Designs

A Hachi with personality, built to go beyond chat

Final Designs

A Hachi with personality, built to go beyond chat

6.0

hachi walkthrough

VIDEO

6.1

chat prompts

VIDEO

6.2

HACHI REACTIONS

VIDEO

6.3

hachi groupchat

VIDEO

6.4

sharing

VIDEO

Testing

Users understood Hachi right away

Testing

Users understood Hachi right away

Testing

Users understood Hachi right away

The new flow made sense instantly

Testers said the new experience helped them understand Hachi's purpose right away and called it clearly better than the old version (Figure 7.1).

7.0

comment on ux flow

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7.0

comment on ux flow

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7.0

comment on ux flow

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7.1

comment on proposed features

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7.1

comment on proposed features

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7.1

comment on proposed features

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Group chat doubled engagement

In testing run and measured by the founders, conversations that users started on their own (without founders prompting them) doubled after we introduced group chat. Users found talking to multiple Hachis more engaging than chatting with one (Figure 7.0).

7.2

stakeholder feedback

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7.2

stakeholder feedback

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7.2

stakeholder feedback

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Retrospective

Reflecting on an unforgettable journey...

Retrospective

Reflecting on an unforgettable journey...

Retrospective

Reflecting on an unforgettable journey...

As I reflect...

This project threw a lot of unknowns at me, and here's what I took from it:

Ambiguity is a starting point

It's easy to feel lost with no defined direction, but using my creativity and curiosity, allowed me to push my skills to its furtherst.

Ambiguity is a starting point

It's easy to feel lost with no defined direction, but using my creativity and curiosity, allowed me to push my skills to its furtherst.

Ambiguity is a starting point

It's easy to feel lost with no defined direction, but using my creativity and curiosity, allowed me to push my skills to its furtherst.

Ambiguity is a starting point

It's easy to feel lost with no defined direction, but using my creativity and curiosity, allowed me to push my skills to its furtherst.

Don't throw away everything

A key skill I learned was knowing which parts were still relevant vs which ones that needed to change or throw away allowed me to pivot much quicker

Don't throw away everything

A key skill I learned was knowing which parts were still relevant vs which ones that needed to change or throw away allowed me to pivot much quicker

Don't throw away everything

A key skill I learned was knowing which parts were still relevant vs which ones that needed to change or throw away allowed me to pivot much quicker

Don't throw away everything

A key skill I learned was knowing which parts were still relevant vs which ones that needed to change or throw away allowed me to pivot much quicker

Fun and usability are lovely pairs

Fun and usability dont have to be separate. They can go hand in hand to create a unique experience

Fun and usability are lovely pairs

Fun and usability dont have to be separate. They can go hand in hand to create a unique experience

Fun and usability are lovely pairs

Fun and usability dont have to be separate. They can go hand in hand to create a unique experience

Fun and usability are lovely pairs

Fun and usability dont have to be separate. They can go hand in hand to create a unique experience

© 2026 All rights reserved

© 2026 All rights reserved

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Portfolio made with <3